The rate of change of technology over the
last thirty years or so has been faster than ever in human history. One fun
game is to watch an old movie or old documentary and try to estimate when it
was made. There are clues in hairstyles and fashion and even in the way people
speak to each other. But recently the biggest clues have been from the
technology used.
What do the telephone landlines look like?
The computers? Do they have mobile phones, and what size are they and what do
they look like? What applications are people using - instant messenger, text
and so on – and what about the photography? The current few years will be
instantly recognizable in a few years time based on almost everyone lugging
around a huge smartphone and using it pretty well the whole time – except when
it being recharged.
With the speed of emerging technologies,
anyone trying to make predictions has ended up looking foolish more often than
not. Many companies have risen too, only to fall with a wrong bet or the next
wave. I have noticed a couple of trends that seem to have generally held true
through the chaos.
One trend is that predictions and early use
of any particular technology are always more highbrow or elitist than later
reality.
It was thought newspapers would be great
educators, but before long the most popular columns were astrology, celebrity
gossip and soft porn. Then came TV, initially filled with plays and
documentaries but nowadays giving way to reality shows, sport, more celebrity
gossip, and attempts to make us shop.
Movies are the medium that surprises me the
most. I love watching real films about real people doing believable, everyday
real things, but it seems I am pretty well alone in this, such is the
prevalence of aliens, superheroes, escapist fantasy, war and spurious violence.
Oh yes, and more porn.
The internet has spawned some wonderful
practical business models, from Amazon to Uber. But what have been the most
popular areas? Arguably, they are shopping, music, self-promotion, gambling, dating,
and, most especially, porn. Computer games can be as simple as mind puzzles,
but many of the ones that have really taken off have been based on some sort of
warlike combat. Even here there is exploitation of women: I hate the
advertising for one popular game that seems to be for teenagers yet features a
woman with a most unlikely breast size.
Perhaps most telling have been the social
uses of computers and now mobile phones. The development of e-mail was not hard
to predict, and even now its uses are quite traditional, with business a
mainstay. But who saw instant messaging? By the time I had even heard of it, my
twelve-year-old daughter was using it three or four hours a day, mainly to
flirt. Then came text, which for a long time I didn’t see the point of or use,
perhaps because flirting is the main use once again. This translated to photo
apps, with the most interesting being Snapchat, in which photos and messages
are automatically deleted after a few seconds. Why is this so popular? Because
it allows for more edgy flirting, notably using nudity.
Technology has probably been one driver of
the rapid pace of social liberalization over the last generation. And that
change has been rapid indeed. Female emancipation, and acceptance of
homosexuality, trans gender variations, and BDSM have all progressed quickly. I
love watching “As Time Goes By” on PBS, not least because I see a lot of myself
in the Geoffrey Palmer character. In an episode last week, one of the girls
chose to immediately cut off a relationship with a guy who made a remark about
wanting to be beaten, on the grounds that he was clearly a pervert. That was
only thirty years ago.
I don’t intend to sit in judgment over
this, though I do find it great to observe young people these days having so
few hang ups about sex and relationships compared with my own experience. The
trend must confuse social conservatives mightily, as they preach libertarianism
while observing in horror its effects on their codes of morality. It is
interesting to note that given half a chance, most of humanity will rush to
commit as many of what used to be considered deadly sins as quickly as
possible: perhaps the early clerics’ sanguinity about human nature was not
misplaced. Considering this also helps to understand, if not support, the
attitude towards the west among the most religious and conservative societies.
A second observation about the
technological revolution concerns the devices involved. A repeating theme is
that the core functions and equipment become ever more wonderful, but the
ancillary items lag way behind.
So, nowadays we all have beautiful mobile
phones. But the batteries are way too heavy and run out with annoying
regularity. If I have to travel with my PC, the machine itself is light, but
all the cables I need multiply the weight and the bulk. Early computers had
beautiful interfaces once you were inside an application, but required
gobbledygook to gain access or fix issues.
My third observation is about a neglected
category of potential users, that is older people. It is understandable that
designers initially focus on cutting edge applications for early adopters or
the mass market. But in my view they have missed opportunities later in the
game from the elderly.
Even now most mobile phones have tiny
screens with even smaller keyboards, which are highly impractical for arthritic
hands and failing eyes. Early computers had so many fancy functions that
older potential users were deterred by the complexity.
Further, some of the greatest potential to
add value comes from the old, and not only because they are plentiful and often
wealthy. These new applications reading heartbeats and other medical indicators
are being marketed to fitness fanatics, while the ones who actually need it are
the frail. Similarly, using technology to simplify compliance with a regime for
taking medication can save lives. Even leisure applications like e-mail and
photos could be redesigned for older users, via a simplified device with few
large buttons.
What can we learn from these trends? It may
be that companies focused on ancillary features or mature users represent the
best investments. Technology companies should make sure their staff does not
make the common mistake of assuming all potential users are like them, in other
words young and highly technical. Some voices representing other demographics
would help. I am still amazed every time I open a user manual – are these
things ever tested on real human beings?
The first trend also has a message about
where to focus as a startup or for which startups to invest in. Choose
applications that reflect humanity in its realistic base instincts rather than
ones for humans we might see as more admirable or acceptable to priests. I can’t
imagine where that will lead next, but we won’t have long to wait before we
find out.